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Rotate Object or Part in 3D Unigraphics

If we need to rotate our object or part in 3D Unigraphics, they are some way to rotate an object in Unigraphics, the basic principle is, point that we select will become point reference (0,0,0) than two axes selected become direction, at this video sample Y and Z, axis that does not selected will become rotation axis (at this example X axis) To rotate the object, we can use use a mouse, by press and hold the middle mouse button, then drag. or use the View Rotate Dialog Select View > Operations > Rotate. Select one option Fixed Axis. Move the cursor rotation to the view that we want. Pull the saw while you press and hold MB1. When we draw, look revolves around a particular axis and the scroll bar on the View Rotate dialog displays the values ​​corresponding to the rotation. Rotating About an Alternative Center Rotation When rotating the display using the mouse, the system usually rotates the view about the center. we can also determine the center of rotation relative to the model. Use this feature to rotate about the destination or the position of the screen that may not be near the center of the display. Turning point applies only to look at where we define it. we can determine the point of a different play for each view. The system maintains each display point in playing per session. Rotate the point set remains in effect until removed. Alternative Clearing Center Rotation To remove the center of rotation: With the cursor in the desired view, select Clear Play Point from the pop-View and the step to rotate using two axis, select object , then click OK, select rotate by two axes, select the point, select first axis, then click OK, select second axis, click ok, fill the angle that you want rotate, click copy or move.

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