Solidworks, surface knit.

In the Solidworks facility helps us create a 3D solid, namely surface knit.
Knit Surface tool is used to combine two or more faces or surfaces into one.
Below the surface edge must be adjacent and non-overlapping (overlapping).
The position of the surface does not need to be in the same plane.
Try to choose an adjacent surface.
Click knit solid when the solid surface or solid form.
Select Merge to merge the entities face the same basic geometry.
Choose Gap Control to view or modify the tolerance gap knitting.












To make the surface follow langkah2 knit follows:
Click on the toolbar Surface Surface Knit, or click Insert, Surface, Knit.
In the PropertyManager,
Select the surfaces of adjacent surfaces, non-intersecting
Select faces or surfaces to be in Knit.
Select Try to form solid to create a solid model of a closed surface.
Select Merge to merge the entities face the same basic geometry.
Select the face to knit
Select Control Gap to see some edge gaps as possible, and to view or edit the tolerance limits or gaps.
See Knitting tolerance, make modifications if necessary.
Click OK.








































Comments Off

Unigraphics, create a simple extrusion using a sketch

We will start using the existing facilities in Unigraphics to draw 3dimensi. One of the facilities we will use to draw 3d is Extrude
Use this facility to create a body with sweeping 2D or 3D profile curve, edge, face, sketch or feature curve is linear distance in a certain direction.

The steps create a simple extrusion using a sketch
1. Select the Extrude option, a dialog bar that displays the Extrude dialog.
2. Setting Selection of Intent to Add Connected.
3. To select a set of strings profile curve or edge, or a sketch.
Preview display features extruded using a default value.
4. Limit Pull the handle, or use the distance field in the dialog box or in a dynamic input to the desired size of the extrusion.
5. Click OK. Recommended extrusion has been made

Comments Off

Autocad, Rotating Object

If we design changes or we pull the wrong angle, we may need to rotate one or more objects that we make.
we can easily rotate an object or objects around the basic point that we specify.
Base point is usually the object snap points on the object.
To demonstrate the rotation, determine the angle of rotation.
By default, the zero is to the right, and increased degrees if counter-clockwise.
To change the default, select Format> Units
By setting a negative angle, we can change the object clockwise.
To rotate the object, choose Rotate from the Modify toolbar and select one object.
Alternatively, select the object and then select Rotate from the Modify toolbar.
Specify base point: prompt, indicating a point about what we want to play.
Specify rotation angle or [Copy / Reference]: prompt, type the angle on the command line.
Use the Copy option to make a copy of the original object.
Once we use the copy option, the prompt return of the same so that we can determine the angle of rotation.
Eventually there will be two objects, one in the original rotation angle and rotation angle new one.



























  • Read more........
  • Comments Off

    The new features rib

    The Rib PropertyManager appears when we make new features rib, or when we are editing an existing feature rib.
    PropertyManager controls the following properties:
    Parameter
    Thickness. Adding thickness to the selected side of the sketch. Select one of the following:
    First Side. Adding material to only one side of the sketch.
    Both Sides. Adding the same material to both sides of the sketch.
    Second Side. Adding material just to the other side of the sketch.
    Rib Thickness. If we add the draft, we can adjust the thickness of the sketch plane or at the interface of the wall.
    In the sketch plane
    At the wall interface
    Extrusion Direction. Select one of the following:
    Parallel to Sketch. Creating rib extrusion parallel to the sketch.
    Normal to Sketch. Creating normal rib extrusion sketch.
    Flip material side. Changing the direction of extrusion.
    Draft On / Off. Adding draft rib bone. Set the Draft Angle to determine the degree to draft.
    Draft Outward (Available when the Draft On / Off selectable). Creating a design corner outside. If cleared, creating a design into the corner.











































    Comments Off
    Powered by Blogger.